

We also include eight AOV examples, demonstrating how to create various utility passes, such as puzzle mattes from objects or materials, creating mattes from textures and shaders using custom AOVs, and global AO & UVW passes.įor those still using Redshift 3.0, we also include an archive of the original set of materials from Redshift Essential Materials v1. Other special cases include the Sprite node, plus Hair and Volumes.

Four X-Particles examples demonstrating how to read particle attributes for rendering the XP Emitter and XP Trail objects. Using the Redshift Object tag allows you to add displacement or render splines, particles and matrices without the need for geometry. Two examples of a Multishader network allowing you to combine multiple textures in one material channel and a Material Switch example, so you can apply different materials to your Mograph objects. Create random coloured clones using one Redshift material and define the range of colours using Fields or with a Ramp. The set includes a collection of materials specific to Mograph. Explore world, camera and object space as falloff types which offer unique effects. Work with Redshift’s nodes to add wear and tear to edges, or dust settling on the top of the surface. This library is a great way to learn how particular shaders work in combination with specific objects in your scene as many of these examples also require Redshift Objects, Tags and Mograph setups to function correctly.Ĭreate dispersion, absorption and sub-surface scattering. Each material includes remarks in the network to explain the nodes.

A collection of 62 pre-build setups for Cinema 4D which demonstrate Redshift’s most important and useful nodes.
